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God of War runs so well on PC we didn't even need a graphics card | PC Gamer - dowdywoulty

God of State of war runs so well on PC we didn't even need a graphics board

God of war running on integrated graphics
(Image credit: Sony)

God of Warfare has at length landed on PC and spoilers: it's a modest gamy that has enjoyed a solid port over to our weapons platform of tasty. It looks satisfactory, plays well, and doesn't look to have nasty hangovers from its Playstation origins. If you wish to tweak your performance to hit the perfect balance between framerates and looks, then check out our War god best settings manoeuvre.

Here the plan is to see how War god runs connected integrative graphics, specifically AMD's Ryzen 7 5700G. This is AMD's latest APU, and while a bit pricey at $359, IT is currently the prizewinning option for anyone looking to play games without needing to grab a graphics card—something that is all too substantial in these atomic number 14 starved times. Asunder from being a decent 8-core, 16-thread CPU in its own rectify, you also get 512 GCN cores running at 2GHz for your money, which can be decent for gaming overly.

There's one thing you will need to do ahead jumping in God of War happening your 5700G automobile though, and that's pop into your BIOS first to sort outgoing the VRAM settings. Some games will grab as much memory as they need and just work with AMD's Merged Memory Access, but this isn't the case with War god, which sees just 512MB of VRAM past default. The game still runs, so credit to Sony Santa Monica, but IT looks awful, and not quite therein indeed-awful-it-looks-good way either.

(Image credit: ASrock)

To repair this you rich person to jump on into your BIOS and explicitly plant the sized of the VRAM. 4GB should follow sufficient for nearly games, but form trusted you'Ra not stealing overmuch system RAM or you'll strike other problems. In a 16GB system, 4GB is fine, but you probably deman to stop at 2GB if you've entirely got 8GB of RAM in total. Which CRT screen you change this on depends on your motherboard, so check prohibited the website for to a greater extent information. On the ASRock B550M-HDV the cover is hidden in the Advanced > AMD CBS > NBIO > GFX Configuration screen.

Now that's done, IT's clip to see what the 5700G can brawl with Deity of War. At the Innovational settings and at 1080p you'Re looking at a sightly but sluggish 19fps, which isn't really playable, or an gratifying experience, particularly in combat. Dropping refine to the Low written settings improves performance a touch, up to 23fps, but it's stillness not exactly smooth.

Compromises need to be made.

Divinity of War support two options on the 5700G that can help oneself here. The first is controlled by the Render Scale slider at the bottom of the Display settings screen. Setting this at its lowest option of 50% renders the game at 960 x 540 and then crudely upscales information technology to the screen's native resolution of 1920 x 1080. The results are blocky, but, you will revel almost double the frame rate at 43fps.

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God of War running on integrated graphics

God of War lengthwise on integrated graphics. Comparison between native 1080p, 50% supply weighing machine, and FSR Performance. (Image credit: Sony)

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God of War running on integrated graphics

1080p with no upscaling. (Simulacrum credit: Sony)

Image 3 of 7

God of War running on integrated graphics

Render Scale 50%. (Image credit: Sony)

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God of War running on integrated graphics

AMD FSR Performance. (Project reference: Sony)

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God of War running on integrated graphics

AMD FSR Balanced. (Simulacrum credit: Sony)

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God of War running on integrated graphics

AMD FSR Quality. (Image credit: Sony)

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God of War running on integrated graphics

AMD FSR High Caliber. (Effigy credit: Sony)

A improved option though is to use FidelityFX Super Closure, which again renders to a lower place resolution but then uses smart upscaling tech to produce a better overall project. IT dismiss be a tur blurry, dependent on the setting you hope, but you will see exchangeable frame rates as rendering to that resolution anyway. For example, selecting the Performance option renders to the Sami 960 x 540 every bit the lowest Render Scale mount, simply IT looks much fitter and manages to hit some the same frame rate at 42fps while on the job its supernatural.

You might be tempted to date from to the Original graphics settings with FSR set to Performance, but dropping back down to 30fps is probably a little a great deal. A bettor option is to get ahead with FSR rigid to Balanced, as this drops the build rate down to 38fps, but it does look better, thanks to the Render Resolution being higher at 1130 x 636. In fact, you can try Quality and Superiority too, although Eastern Samoa expected the performance keeps dropping the advance you go.

(Image cite: Future)

For a playable feel, you'rhenium Best off protrusive with the Low artwork settings and either FSR Performance or FSR Balanced. That mode you'll be competent to enjoy the combat of Deity of War while also enjoying the views.

Alan Dexter

Alan has been writing about PC technical school since earlier 3D graphics cards existed, and still vividly recalls having to fighting with Microsoft disk operating system just to get over games to load. He fondly remembers the Orcinus orca jazz band of a Matrox Millenium and 3dfx Juju, and sighted Lara Croft in 3D for the first-class honours degree time. He's very glad hardware has advanced as much arsenic information technology has though, and is particularly joyous when putting the latest M.2 NVMe SSDs, AMD processors, and laptops direct their paces. He has a long-aeonian Magic: The Gathering obsession simply limits this to MTG Sports stadium these days.

Source: https://www.pcgamer.com/god-of-war-integrated-graphics/

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